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天宫仙班压阵
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天宫仙班压阵

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Create one 16:9 high-end Chinese 3D CG animated-film keyframe. CG craft requirements: visible 3D modeled forms, SSS translucent skin response, separated cloth/hair/metal/stone shaders, volumetric light, simulation-driven robes, hair, clouds, smoke, particles or water, and cinematic depth layers. Topic family: 西游. Aesthetic direction: 仙界秩序、云海天宫、神仙谱系和天兵天将阵列. Shot scale: 极远景到中远景. Composition diversity requirements: wide vertical-depth palace-cloud tableau; no single hero close-up; three readable depth bands: mortal challenger, heavenly army, high immortals. Scene: a lone rebel pilgrim silhouette stands on a broken cloud stair while ranks of heavenly soldiers, banner-bearing generals and calm immortals arrange above a glowing palace gate. Camera: low cloud-stair camera looking upward through drifting banners, letting the palace and army dwarf the foreground figure. Blocking: foreground figure is small but tense, midground heavenly soldiers brace spears in curved ranks, background immortals hover still as the moral pressure. Action physics: cloud stairs fracture under the rebel's foot, banners and sleeve tails stream toward the palace light, spear ranks compress inward before impact. Event source: cloud stair rupture, divine banners, spear rank pressure, palace gate light and immortal robe wind. Material behavior: cloud volume rolls in layered sheets, silk banners have cloth simulation, gold armor has restrained shader glints, skin uses soft SSS rim light. Character design requirements: heavenly generals and immortals have distinct silhouettes, refined Chinese faces, elegant armor/robes and readable eyes, not identical faceless troops. Lighting and spectacle: white-gold palace backlight, cyan cloud fill, warm skin bounce on faces, strong atmospheric god-rays through banners. Single-frame event contract: the celestial order is closing before the first blow; the small rebel either breaks the gate or is erased by the whole heavenly system. Guofeng identity requirements: Chinese body language, garment construction, object function, command hierarchy, immortal cosmology or battlefield order must carry the image. Failure requirements: Avoid engineered devices, rotating parts, clockwork logic, gear shapes, industrial hard-surface spectacle, dominant jade surfaces, readable text, watermark, oil-paint concept-art surface, flat illustration, live-action skin pores and generic game-poster gloss.

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