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军帐权谋对峙
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军帐权谋对峙

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Create one 16:9 high-end Chinese 3D CG animated-film keyframe. CG craft requirements: visible 3D modeled forms, SSS translucent skin response, separated cloth/hair/metal/stone shaders, volumetric light, simulation-driven robes, hair, clouds, smoke, particles or water, and cinematic depth layers. Topic family: 三国. Aesthetic direction: 谋士智斗、主帅压力、战场后果和人物关系. Shot scale: 中景人物关系. Composition diversity requirements: relationship triangle and hand-object tension, not an effects shot; no generic quiet literary portrait. Scene: inside a war tent shaken by distant battle, a strategist slides a command tally across a map while the lord hesitates and a wounded messenger collapses at the threshold. Camera: table-height camera from the edge of the map, command tally huge in foreground, three faces staggered in depth under torn tent shadows. Blocking: strategist's hand is still, lord's hand stops above the tally, messenger's body pulls the eye to the battlefield cost outside the tent. Action physics: tent cloth snaps from blast wind, candle flame leans, map weights slide, messenger blood and mud mark the direction line on the map. Event source: command tally, war map, candle wind, torn tent cloth, messenger mud and distant drum shock. Material behavior: lacquered tally, coarse map fiber, wet armor, SSS torch skin on tense faces, cloth simulation and dust from outside impacts. Character design requirements: strategist is elegant but dangerous, lord is powerful and conflicted, messenger is exhausted; every face has different age, class and pressure. Lighting and spectacle: low candle and brazier light carve cheek planes, cold blue battlefield slit through the tent, hard shadow bands across hands. Single-frame event contract: the tally is not yet accepted; one hand movement will sacrifice an army, and the messenger's collapse proves the cost is already arriving. Guofeng identity requirements: Chinese body language, garment construction, object function, command hierarchy, immortal cosmology or battlefield order must carry the image. Failure requirements: Avoid engineered devices, rotating parts, clockwork logic, gear shapes, industrial hard-surface spectacle, dominant jade surfaces, readable text, watermark, oil-paint concept-art surface, flat illustration, live-action skin pores and generic game-poster gloss.

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