Aymducking │ Ai creator · is this your grandma ? Created this in @itsPolloAI using Wan 3.0…
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STYLE REFERENCE: A high-fidelity, next-gen open-world video game visual style — rendered like modern AAA game-engine graphics rather than live-action footage. Semi-realistic character models, real-time dynamic lighting, physically-based textures, in-game animation quality, gameplay-capture camera behavior — not film grain, not handheld imperfections DURATION: 30 seconds, mostly continuous, minimal cuts ASPECT: 16:9 SETTING: A city street leading up to a bank branch (generic architecture, no real bank names/logos), then a car chase and aerial pursuit CHARACTERS: - MAIN CHARACTER: @image1 — exact locked visual identity, reinterpreted as a game-rendered 3D model, same face/hair/proportions from every angle. She is an elderly grandmother — voiced with a creaky, raspy, spirited old-lady voice for all lines. Holding a rifle, later a bazooka - GUARD: generic bank security guard, uniformed - EMPLOYEES: generic bank staff behind the counter - POLICE: unmarked-style cruisers plus a helicopter with loudspeaker and spotlight CAMERA: Third-person, open-world-game-style follow-cam, smooth programmatic in-game tracking. Behind-the-shoulder during the robbery, chase-cam once driving. Camera reorients behind each weapon during aiming, tracking the sightline to the target. HUD OVERLAY: Small minimap, bottom-left corner, throughout. Subtle aim reticle appears only while actively aiming a weapon. BEAT-BY-BEAT: 0:00–0:02 — Grandma driving a car through the city, rifle on the passenger seat, approaching the bank 0:02–0:03 — Parks directly in front of the entrance, engine idling 0:03–0:04 — Exits holding the rifle, strides toward the door 0:04–0:05 — The guard steps out to intervene; she raises the rifle and points it at him — he yelps in an exaggerated high-pitched scream and bolts away in a flailing, cartoonishly panicked sprint, hat flying off 0:05–0:06 — Kicks the entrance door open with force 0:06–0:07 — Bursts inside, rifle raised, shouting in her creaky grandma voice: "THIS IS ROBBERY!" — employees and customers flinch 0:07–0:08 — Tosses a duffel bag onto the counter: "Put all the money in the bag — now, dearies!" 0:08–0:11 — Chaos at the counter: one employee scoops handfuls of cash into the bag with shaking hands, another knocks over a coin tray scattering change across the floor, a third fumbles a stack of bills nearly dropping them, a manager nervously edges toward a silent alarm button, all under the rifle's stare 0:11–0:12 — Grabs the full bag and sprints back out 0:12–0:13 — Jumps into the car, tires screech as she peels away 0:13–0:14 — Police cruisers spot the car, sirens blaring, giving chase directly behind 0:14–0:15 — A police helicopter roars in overhead, spotlight sweeping down 0:15–0:16 — Its loudspeaker blares, distorted: "SURRENDER NOW, GRANDMA!" 0:16–0:18 — She reaches into the back seat for a bazooka, leans out the window, hefts it onto her shoulder, aiming up; the reticle locks on 0:18–0:19 — Fires 0:19–0:20 — Direct hit — the helicopter erupts into a fireball, spiraling down trailing smoke 0:20–0:22 — Wreckage crashes in the distance, flames and smoke 0:22–0:24 — A pursuing cruiser swerves hard to avoid falling debris 0:24–0:26 — She tosses the spent bazooka aside, refocuses on driving 0:26–0:28 — Car speeds around a corner, pulling ahead of the cruisers 0:28–0:30 — Final wide shot of the car speeding into the city, smoke still rising behind from the crashed helicopter CHARACTER DIALOGUE: "THIS IS ROBBERY!" / "Put all the money in the bag — now, dearies!" (both in a creaky, spirited grandma voice) — POLICE LOUDSPEAKER: "SURRENDER NOW, GRANDMA!" — no on-screen subtitles beyond the HUD AUDIO: Engine idle then roar, hard door kick, shouted commands in an old woman's voice, employees' frightened murmurs, coins scattering, cash rustling, engine peel-out and tire screech, sirens, helicopter rotor thump, the distorted loudspeaker line, bazooka launch whoosh, explosion boom with debris scatter NEGATIVE PROMPT: no on-screen text/subtitles, no real bank names or logos, no real police insignia, no extra HUD beyond minimap and reticle, no watermark, no gore beyond the stylized explosion, no design drift on the main character, no first-person view, no harm to the guard or employees beyond fear/fleeing, no live-action film grain, no low-poly/cartoon rendering — high fidelity only
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